Overwatch 2 needs to make money, but its Battle Pass can’t be pay-to-win – Dexerto


Blizzard has made the very controversial decision to lock new Overwatch 2 heroes behind a premium Battle Pass, but is all the negativity really warranted?

Overwatch players have had a rough few years. As games like Fortnite and Apex Legends receive countless crossovers, events, and spectacle, OW has been as dry as a desert as fans await its sequel.

While there’s no denying that Blizzard has failed its community on many levels, Overwatch, at its core, gave players a lot of value for $60 with every new map and hero being free upon release.

Fast-forward to the present day and Battle Passes are everywhere. New characters are released in free games, hidden behind some sort of monetization model. It’s commonplace and this method allows those titles to thrive.

For a game like Overwatch, while cosmetics and other goodies may be enticing Battle Pass items, its heart is with its heroes. As such, it makes sense that Blizzard would lock its most marketable component behind some sort of paywall.


For Overwatch to succeed, its business model needs to change.

It’s time for Overwatch to evolve

If needing to unlock characters has worked for League of Legends, Valorant, and other games, why not Overwatch? Why are players having a meltdown over needing to grind a free Battle Pass or pay for a premium one to unlock a new hero?

One argument I’ve seen is how integral hero swapping is meant to be in Overwatch. If your support teammate doesn’t have Kiriko unlocked in a Kiriko-dominated meta, it could lead to unfathomable frustration. No one wants to lose a ranked match because a teammate didn’t dish out some cash or grind the game.

This is a valid concern, especially at the highest levels of play where mirrored comps are common. One wrong hero choice can make the …….

Source: https://www.dexerto.com/opinion/overwatch-2-needs-to-make-money-but-its-battle-pass-cant-be-pay-to-win-1927285/

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